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Morgan Agrivar
Happy Endings Massage Parlor
84
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Posted - 2015.10.06 03:57:23 -
[1] - Quote
Burner Cruor Time to kill: 3:15min DPS: 306 Fusion, Nova Note: Use Fusion because range is 0.8+9km, slow boat straight away and a webbed Cruor should stay at ~3.7km (Best DPS is always in 1/3 of falloff).
Quote:[Wolf, Burner Cruor] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Coreli A-Type Thermic Plating
Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 'Arbalest' Rocket Launcher I, Caldari Navy Nova Rocket 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S
Small Anti-Thermic Pump II Small Auxiliary Nano Pump II
Just sent the Wolf against the Cruor and didn't pay attention to my guns and they burned out. I only got her down to 90% armor or so...
Lesson learned.
Just something about me...
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Morgan Agrivar
Happy Endings Massage Parlor
84
|
Posted - 2015.10.06 04:12:26 -
[2] - Quote
Chainsaw Plankton wrote:I'm on my 5th wolf and have #6 in hangar. Looking on the bright side at least #4 was to a disconnect  I usually leave the heat off the guns till the target is somewhere between 30-50% armor. the lower the better as I have less chance of burning out, and overall time doesn't change much.
Well, I got on her pretty quick and started to slowboat away. Her neut was really powerful cause my cap booster couldn't keep up with the neuts and I was concentrating on that and the armor rep that I didn't see my guns burn out. I then just turned everything else off and let her have the victory. That was a 70m Wolf that I lost, and that hurt.
I think I will wait a bit more before I do that again.
Just something about me...
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Morgan Agrivar
Happy Endings Massage Parlor
84
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Posted - 2015.10.06 06:01:36 -
[3] - Quote
Chainsaw Plankton wrote:imo the cap booster isn't really suppose to keep up with the neuts. I usually just heat the rep and activate the cap booster and rep when my armor drops below 70%. Usually finish after using 4-5 cap boosters. and when I'm not clicking other stuff I keep my mouse over the guns to watch the heat, usually turn the heat off ~74% just to be extra safe.
also I keep range at 6km, not perfect technique but one less thing to think about. maybe 4km would be better, as in the post about the mission it says ~3.7km, and I've had times where either I or the npc bounce into the structure and then range gets messed up. But I usually am at ~3.7km
also it would be wolf 6&7 but I suicided a t1 frig on an alt the last time I burned my guns
Then it has to be my experience since that was my first time. I do have decent frig and small turret skills but the drain from her neuts was horrible. I think I used up 4 of them before I lost my ship.
But at 70m a pop, I won't be doing that again for a while. 70m is a lot to me.
Just something about me...
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Morgan Agrivar
Happy Endings Massage Parlor
84
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Posted - 2015.10.06 07:26:01 -
[4] - Quote
Chainsaw Plankton wrote:with most of the burners it is just learning the timing of stuff, and reacting to whatever happens. I pretty much know what to heat and when, also when to cap boost, or cycle reps to avoid using an extra cap booster. if you have an alt might be a good idea to keep it near by with a suicide ecm frig.
also hope you got your wreck back and salvaged it.
can always go try the missions on sisi. they have a copyships command which copies your TQ ships to a station in the main test system. not sure how close it is to any agents, but can always fit up a few and try them out. and use the boost standings command so you can run for any agent anywhere.
I did get my wreck after I quit the mission, thankfully the coreli armor rep did drop. I think I might have to go do some testing on Sisi. Where can I find some of these commands that you talk about in your last paragraph. I have actually never been to Sisi.
Just something about me...
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Morgan Agrivar
Peace.Keepers
311
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Posted - 2016.05.05 19:18:42 -
[5] - Quote
Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet.
This would cure me of the fear...
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Morgan Agrivar
Peace.Keepers
312
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Posted - 2016.05.06 08:56:59 -
[6] - Quote
Vegarc wrote:Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. What kind of fit did you have? I was offered this mission yesterday, but declined it because it said that the jag will have emp ammo and Worm has huge hole on em.
Burner Jaguar Quote: [Unified Worm, Burner Jaguar ] Drone Damage Amplifier II Drone Damage Amplifier II Co-Processor II
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Pith A-Type Explosive Deflection Field Dark Blood Stasis Webifier
Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile Light Missile Launcher II, Inferno Precision Light Missile
Small Core Defense Operational Solidifier II Small Core Defense Capacitor Safeguard II Small Hydraulic Bay Thrusters I
Acolyte II x2 Hornet II x3
From : This thread that I stupidly followed...
195m isk lost. I think it is outdated because the Worm doesn't have 3 low slots.
This would cure me of the fear...
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Morgan Agrivar
Peace.Keepers
312
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Posted - 2016.05.06 08:57:56 -
[7] - Quote
Aghira wrote:Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. Give this cheaply fitted Retribution a try: [Retribution, Cephei - Minmatar Team Burner (Jaguar)]
Small Armor Repairer II Adaptive Nano Plating II Armor Explosive Hardener II Heat Sink II Small Armor Repairer II
Stasis Webifier II Small Electrochemical Capacitor Booster I, Navy Cap Booster 400
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [Empty High slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Auxiliary Nano Pump II Small Energy Burst Aerator I
Inherent Implants 'Lancer' Small Energy Turret SE-605 Eifyr and Co. 'Gunslinger' Motion Prediction MR-705 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905
Imperial Navy Multifrequency S x4 Navy Cap Booster 400 x10 It's not the fastest, but gets the job done. You might need at least the SE-605 and SS-905 Implant. Cannot fly that yet, still have to get Amarr Frigate to 5. Only have it at 4 and I don't have Cybernetics to 5 either.
This would cure me of the fear...
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Morgan Agrivar
Peace.Keepers
317
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Posted - 2016.05.07 02:10:38 -
[8] - Quote
Arthur Aihaken wrote:Morgan Agrivar wrote:Lost a Worm to the Jaguar today and now I think I will just give up on doing Burner missions. This is the second ship I have lost and haven't completed a Burner mission yet. Just a suggestion: You may want to stick to Burner missions that are relatively safe to complete. The Polarized Garmur fit works with all Team Burners and is basically foolproof. I can haz fit plz? And also how to handle each burner. Some I know you kite and some you tank. I think...
This would cure me of the fear...
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